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How to use "World Delta Second" for Multiplayer game

Hi all!

I’m trying to understand what is the correct way to use the “World Delta Second” in a Multiplayer project.
I’d like to be able to interpolate the velocity of a Character Blueprint, so I’m using a VInterp node for that, whith a the “World Delta Second” plug in the Delta Time input.
It is working great on the server side, and I have the result I was expected, however, I don’t get the same result on client side. When I try to plug a constant value instead instead of VInterp node, it works on both side.

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In the following exemple, you can see how both characters doesn’t reach the same destination when using VInterp and World Delta Second.

How can I use interpolated Velocity on character, and expect same result on both server and client side?
Thanks in advance for your help :wink: