How to use vertex snapping in viewport?

Tried V and Alt + V, neither work at all.

Does this work for you?

image

Yes it does, however I’m trying to snap wall meshes together at a vertex, not just snap them to the ground. Ideally with no gaps.

Yeah, I think that will only work if the size of the wall meshes matches the editor snapping setting ( ie 100 units etc ).

The snapping in UE is not at all the same as other editors.

You can move the pivot to a point on the mesh. Then move the mesh.

But accuracy is not that great to say the least. And key binds to move a pivot are nonsensical to the point I’d have to look them up.

Also the pivot change doesn’t persist with an editor restart if I remember correctly.

Best way to work is to make assets the correct size as it was already suggested.