Hello. I have a 6 vertex colors/color attributes in Blender and want to export it in UE5. I know that I can use only one vertex color using vertex color node in unreal, but I’ve baked it to textures and still can’t use it. What can I do with it? Is there any way to use more than 1 vertex color?
You can create more complex paint:
- You already have 3 channels R, G, B
- You can create 8 combinations { BLACK, R, G, B, RG, RB, GB, WHITE}
- You can just paint with additive brush of 0.1 power to create 10 sub channels inside each channel
Have tested this just today. It works both with Vertex Color and textures, however in textures some value checks needed to correct different modifications (import/export, float precision, compression, image format)