Hello, just a quick question, since I could not find anything useful about this online.
In Behavior Trees, aside from the usual Blackboard Key Selector variable type, there is also a variable type called “Value or Blackboard Base Key”. As far as I understand, this type should allow selecting and assigning Blackboard keys the same way it works in native Behavior Tree nodes.
However, I cannot get it to work at all.
As soon as I create this variable, it only exposes a struct containing a single field named “Key”, and that field is just of type “Name”. That is all I get.
I am using Blueprints only.
Am I misunderstanding how this variable type is supposed to work? Does it require some additional setup or special handling in Blueprints, or is it simply not supported there?
Thank you in advance.