@DragonSlay_r there is a crash, yes - even in my 4.26 version where I have the context menu working. The trick is that you need to edit it and supply the static mesh in the properties before you hit save. It’s not ideal, but because of the way they’ve created the asset it’s not possible to save it with an empty mesh.
@profhua there was no AssetTypeActions for this type in 4.23, the issue is that they added an arbitrary requirement in a later engine version that prevents assets from appearing in the context menu unless one exists. They did add one in 4.27, by the looks of it.
I fixed this in my 4.26 engine by making a plugin to implement the AssetTypeActions, but now that I’ve seen that it’s already added in 4.27 I might just copy/paste their 4.27 one into my 4.26 engine source to save me the hassle of migrating it when I upgrade later.