Hi I would like to ask if it’s somehow possible to use Blueprint K2 node in C++. I have found in documentation this:
Can this be used as static function inside .cpp file just with includes? I have tried different things and it always complains about something. I would appreciate some guidance here. I have even tried to copy the code to custom anim instance class but it never worked for me. The breakpoint would go to interupted . I am obviously missing something obvious here. There isn’t much info on this in general. Plenty of tutorials calling Montages in C++ but none showing how to bind the delegates to OnInterupted or Blend Out.