How To Use Typed Element World Interface To Set Actor Pivot

Looking for help about how to use Typed Element World Interface to Get/Set Pivot Offset of Actors in the Level Editor for a Editor Utility Blueprint. So far I cannot get the Nodes to work at all.

Image below of the Typed Element World Interface Nodes.

One is an Interface that other objects can use, but I’m not sure what implement the Interface. The Interface is not available to implement on an actor in Blueprints.

The other that is not connected, needs to use the Typed Element World Interface Object Ref, but I can’t find one using the “In context” searches.

I assume this is how I can setup an automated “Get/Set Pivot” of a Selected Actor. Can I get any help on how to use this correctly?