Hi all,
i am trying to create a dissolve effect for some assets from the quixel megascans library. In order for the effect to work properly, i need to change the material blend mode to translucent.
When i apply the material to a simple mesh like a cube, everything works as expected.
However, for some reason, the meshes from quixel are not showing any material after changing the blend mode:
Is there something i need to edit in the static mesh itself? As it is only affecting the megascan meshes.
Thanks in advance