How to use too large Virtual Texture on UEFN?

Hi,
Let me question how to use Virtual Texture on UEFN.
I purchased this item on UE market [Modular Exhibition/Gallery in Environments - UE Marketplace (unrealengine.com)]
Modular Exhibition/Gallery in Environments - UE Marketplace

When migrating it from UE to UEFN and then starting UEFN session, this error occurs and fail to start Fortnite:
“[AssetLog] /{Myproject}/Textures/Classic/4096/Classic_4096_aiSSCeilings_Emissive : Block 1001 of the non-cinematic UDIM texture is too large 4096x4096 Block 1,001 is too large 4096x4096, please reduce the block size to 2,048 or less. (FortValidator_Textures)”

These textures are Virtual Texture. I tried to reduce these size on its LOD Bias, but the same error still remain.
How to handle the Virtual Texture to start and use on Fortnite?

Regards,

Where it says “World” in the drop down menu, set it to “Cinematic” :smiley:

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