How to use tintmask unreal engine

Hello, I need help, I have a tint map in it white should be colored, black should not be colored. How can I implement this through nodes in the material so that it perceives white color as alpha channel?



lerp node is the answer:

This guy made more short and straightforward tuts about unreal, so start watching his chanel.

After watching this about lerp, for your material:

  • create two 4 value vectors, make them as parameters. Those will be colors used with lerp from tint texture, you can add power node to scale how strong tint texture should be.
  • from that lerp you should have nicely tinted tint texture
  • multiply that with base texture,

Do something like this:

All nodes on far left are converted to parameters. This way yyou can create instanced material out of this master material. and change parameter values without editin master material.

thank you very much

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