I’m really confused on how to use the “get relevant anim time remaining fraction” node. I have a gun, which should fire once and when the firing is done it should return to idle movement. But it doesn’t work.
What am I doing wrong here? I’ve been derping on this for hours now. And I can’t get it to work.
When i toggle the IsFiring boolean that i use it goes to fire, the animation is played once and then it just stays forever in fire state even though animation time remaining says 0.01 secs…