I have downloaded and am using the blueprint from this video, https://www.youtube.com/watch?v=scY133HVkfc , I have also downloaded and loaded this plugin [Plugin] Simplex Noise 1D,2D,3D,4D Fast Perlin Noise Version - Engine Source & GitHub - Unreal Engine Forums .
I’ve got it working, however the current terrain it generates isnt all that great; It tiles quite often and doesn’t look very natural. I am looking to try achieve the terrain similar to Cube World. Here is what cube world looks like.
I believe it uses a mixture of simplex and perlin noise. It has a lot of lower flat land with wide steps rather than lots of changing waves and circular shaped waves in the terrain, but it also has large and very shaped mountains.
I have a simple generator with sin waves /cirlces of voxels, and I have the simplex noise plugin working, I just dont know how I could use the noise plugin to generate a natural looking terrain.
Here is a picture of the current blueprint setup, and the results (tiling circles etc).
( OPEN IMAGE IN NEW TAB TO SEE FULL )
Doe’s anyone know how I might be able to achieve this?