How to use the Skylight Env Map Sample node?

I know this isn’t much help but… it works on my machine.

For what it is worth, because you’re using the normal as your sampling direction, testing on a cube won’t work, since all the pixels of each face are the same normal you will just get flat colors on all sides. So your in-game screenshot may actually be correct.

You would want to use ReflectionVector as the sampling direction to get a proper reflection on a cube.

1 Like