How to use the old input system instead of the Unreal Engine Enchanced System?

I’ve tried the new system, but I can’t control the character in any way. Don’t I have a chance to use the old system here?

My blueprint here;


Hey there @syntx! The older system has been deprecated in favor of the new input system. If possible, I would build off of the vehicle template’s base vehicle to work with a preset.

If you’re rather debug your setup I would first check your input actions to verify they have inputs attached to them, then verify with either a breakpoint or prints that the inputs themselves fire at all. I see that you have an IMC targeted, but does that contain your Input Actions?

1 Like

Thank u for answer. I created a new project. I did it all over again and it worked.

Yet, it seems if you open projects made in 4 in 5 it somehow works so maybe it adapts them to it?

1 Like

Since it works in separate projects, you could import the setup from the other project and apply it on the original if needed. In some cases versioned migrations of IAs can be broken like USA mentioned.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.