With a SSS map you can decide where the “light” should be abel to pass through the mesh/texture -> with “opacity” you can control the strenght of the SSS effect. The best way to see this effect is, when the sun shines on the mesh from the back side ![]()
With a SSS map you can decide where the “light” should be abel to pass through the mesh/texture -> with “opacity” you can control the strenght of the SSS effect. The best way to see this effect is, when the sun shines on the mesh from the back side ![]()