I am trying to use the Gameplay Debugger to debug my AI’s perception while I’m simulating in the editor and I need help (I am using UE 5.0.3). In Unreal Engine’s “Gameplay Debugger” documentation it says I need to enable the “Debug AI” show flag, and it also references the “GameplayDebuggingReplicator” Actor located in the scene outliner, but I can’t find it.
I can use the Gameplay Debugger just fine while playing in editor, but I can’t make simulating work. I’ve been experimenting with the “Engine - Gameplay Debugger” project settings, but still no success.
Is there something I’m not seeing? Also, it would be nice to make the debug AI sight cone lines more visible. Is there a way to adjust the thickness of the debug vision lines?
Here’s the documentation I’m referencing: