I’m starting to get in to the multilevel part of development, and I’m not sure how this GameInstance BP works. I know you put it in the Maps & Modes Project settings.
I found how to load another level in the game, but I want to send my variable settings from one level to the next.
In Level 1 = Player select, so you choose your character and that will set a variable.
Other level loads, and can tell which character you chose
How do you make that work?
I just need a simple example, like setting an integer value in one level, and reading it in the next with Print String in the level BP.
It’s easy. You just need to set a variable in your GameInstance Blueprint. Just open your GameInstance BP, create a variable and made it editable.
When you want to get or set a value for that variable (in level BP, pawn BP or whatever place you want) you just call “Get Game Instance” in Event Graph or Construction Script and make a “Cast to WhateverNameOfYourGameInstance”. From there, you can just call Get/Set functions for every variable you have set on GameInstance.
I have a pretty easy example. In my game, I ask for the name of the player just before playing:
Then, when level loads and character is created, on construction script I use the following to put the name on the pawn class:
All of this is pretty basic (I just learned how to use it a few hours ago), but I’m sure you’ll get everything right from here
Hope this helps you!
Awesome, thanks for the example!
sounds good… but
where do you put your game_instance instance? one instance in each map???
EDIT: don’t worry, I got it now, it’s set in project settings under “games and modes” section.
Now if we have this handy GameInstance thing, who needs GameMode??