How to use the editor camera movement in play mode?

Hey there, to have a similar camera movement like the editor but in play mode you need to go to your game mode and on the Default Pawn Class you have to pick SpectatorPawn.

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Hey, dude. I Hope you see this. I’m trying to do this but when I do, the functionality is not the same. I’m using an xbox controller. The sticks work fine, but I want the triggers to work up/down just like in the editor. Any ideas? I’m newer than a newb, just a writer/film maker who wants to explore environments in play mode so I can record.

From what i see in the source code, the default pawn moves up and down by pressing the left and right thumbstick buttons. If you are using blueprints i would say the quickest way to do what you want is to bind each trigger event to a Add Movement Input node that moves in world direction 0,0,1 for up and 0,0,-1 for down. You’ll probably need to multiply that with some scalar so the movement is faster.