How to Use the “Camera Shake Asset” in UE5
Hello @Zo7777777 ,Welcome back to the forums!
A Camera Shake is an asset used to add movement or vibration to the camera during gameplay events, for example explosions, shooting, impacts, or when the character is running, among others. It is mainly used to improve the game feeling and give more visual feedback to the player, making actions feel more impactful or dynamic.
In the Camera Shake asset you define how the camera will move (for example modifying rotation, position or FOV with different movement patterns). Then that asset can be played from gameplay using different nodes, depending on whether you want it to affect only the player’s camera or all players in a nearby area, such as in the case of an explosion.
To create it , you can do it from the Content Browser by right clicking, create blueprint, and there search in all classes Camera Shake and you can choose between CameraShakeBase or Legacy Camera Shake. The main difference is that CameraShakeBase is the modern UE5 system and Legacy Camera Shake, on the other hand, is the old UE4 system and is mainly kept for compatibility with older projects. In new projects I recommend using CameraShakeBase.
Once the asset is created, you can configure the movement pattern and adjust shake parameters to control the intensity and behavior of the camera movement.
If you want to use it in a specific case (for example weapon recoil, explosions or movement while running), you can mention it and I will gladly help you configure it correctly.
I leave you the official documentation and a video where they explain how to configure and use it step by step:
Hope it helps!

