Hy all,
I am following the Blueprinting tutorial for Multiplayer Games posted in the official Learning section.
My question is actually a UI related question on the Android platform.
The following link contains the setup that I am trying to use on Android deployment:
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ/bjAeEDUd6Ls/index.html
I have tested my final result on two different Android devices, and they produce the same problem:
- Touching the Text Field brings up a Pop-Up with an empty text field on top of the other, with and OK and a Cancel option ( This was not part of the tutorial so I assume it is a build in stuff ).
- Touching this text field brings up the standard keyboard, where I can write my input text.
- Confirming the text with, brings me back to the Pop-Up field that now contains my text.
- Clicking OK closes the field and shows my text correctly.
- Clicking anywhere else after all the previous steps makes the textfield blank again.
Any ideas where does it go wrong with the Android input?