I downloaded a royalty free UI image to use as background for my text widget (please see attached).
There are a lot of different styles of images within one image. What i want to know is how do you usually select one image from so many and use it as your widget background?
Right now my idea is to crop a single image in some image editor software and use that image as a background. But is this the right way?
It’s a [Texture Atlas / Sprite Sheet][1] It’s an optimised way of handling many small images.
Right now my idea is to crop a single
image in some image editor software
and use that image as a background.
But is this the right way?
Don’t, you can automate is like so in the engine:
You can now use them with UMG directly.
Not sure how UE4 handles proper atlases. You could do it in a material with Texture Coordinates but it may not be worth it tbh. There are flipbooks. But if your goal is to use these as is, consider my original suggestion.