For example i want to create Caves / Indoor rooms inside my WorldComposition.
And that Caves/Rooms must use the same instance of GameMode, which uses WorldComposition (i.e. i can not use normal levels or another worldcomposition, i need exactly streaming levels, which uses GameMode of PersistentLevel, i.e. of WorldComposition->PersistentLevel)
I will need only 1 world composition, then i will create Tile sublevels, place them inside Layer for Tiles. And if i need caves, i will create appropriate sublevels inside the same world composition, but i will place them inside their own Layer and own streaming Distance, smaller than distance for Tiles, if the cave is small. After that i will arrange my Caves under existing Tiles. (the only problem in such situation, that World Composition editor is really bad for arranging).