I just wanted to add an update to this because there are a few solutions for this question on the forum which are suggesting a slightly more convoluted workflow than needed.
It is three step process to get these events to work:
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Type name of your event in the Custom Blueprint Event input
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Compile
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In the event graph, search that same name and an AnimNotify_ prefixed custom event has appeared
note that if you make a custom event and type the same name yourself, it will not be called. You need to compile and use the auto-generated event.
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