An animation state on state machine has three properties; Entered State Event, Left State Event and Fully Blended State Event. It looks useful, but I don’t know how to use this.
At first, I added string “ReadyToFire” into Custom Blueprint Event form. By this, I became able to add “Add AnimNotify_ReadyToFire” on the EventGraph of the Vim Blueprint including that animation state. But the event wasn’t called.
And then, I tried to choose a Blueprint Notify by clicking the triangle button. But there was no option. Could you tell me how to use this?
I’m sorry for my late reply. Thank you for your reply. And I understood how to use this. Adding custom blueprint event shows up it under “Add State Machine Event” not Add Event in EventGraph.
Hi
It seems that this is not a bug, you should add Anim Notify Event or State Machine Event in previous versions inside of your Animation Blueprint.
Reference this link: strong text
I just wanted to add an update to this because there are a few solutions for this question on the forum which are suggesting a slightly more convoluted workflow than needed.
It is three step process to get these events to work:
Type name of your event in the Custom Blueprint Event input
Compile
In the event graph, search that same name and an AnimNotify_ prefixed custom event has appeared
note that if you make a custom event and type the same name yourself, it will not be called. You need to compile and use the auto-generated event.