How to use sprites original positioning in UMG?

I am using sprites from a spritesheet as UMG brushes, and while I have the proper image showing I can’t get it to have the same positioning as the original texture. The sprite brush simply uses the packed and trimmed version. Is there a way to make this work?

I would rather not position each sprite manually because we have over a thousand of them.

Can you post an image of the issue? that would help a lot.
of the sprite sheet, one sprite and the UMG designer.

Hi, sorry for the delay, here are the images:

UMG with the original eye texture

UMG with sprite as the eye texture

Eye sprite

The texture atlas