I need to make only certain parts of the texture reflective to a little degree. But the rest of the texture won’t be reflective at all.
How to achieve this?
DPC
I need to make only certain parts of the texture reflective to a little degree. But the rest of the texture won’t be reflective at all.
How to achieve this?
DPC
Use roughness maps, where black is smooth and white is rough/dull.
In your material you can multiply a texture or color by another, just like you would in Photoshop. Or you can use a LERP node to use a mask to mix two different textures/colors
Sanvean, I am total rookie with ue4, could you explain what nodes will I need for that setup?
darthviper107, in the meantime I’ll look into how to use the LERP node.
Thanks both!
DPC
There’s much info in the documents. Have you read those?
This is great!
I’ll have a look at both leads asap!
Thanks guys
Got to say, you are a great bunch !
DPC