Download

How to use specular masks?

I need to make only certain parts of the texture reflective to a little degree. But the rest of the texture won’t be reflective at all.
How to achieve this?

DPC

Use roughness maps, where black is smooth and white is rough/dull.

In your material you can multiply a texture or color by another, just like you would in Photoshop. Or you can use a LERP node to use a mask to mix two different textures/colors

Sanvean, I am total rookie with ue4, could you explain what nodes will I need for that setup?

darthviper107, in the meantime I’ll look into how to use the LERP node.

Thanks both! :slight_smile:

DPC

Hey you should check out the Material Tutorial Series
Here is where we shows of how to use LERP.
https://youtube.com/watch?v=sIMmDVLqh1s

There’s much info in the documents. Have you read those?

This is great!
I’ll have a look at both leads asap!
Thanks guys :slight_smile:
Got to say, you are a great bunch here!

DPC