Hi guys, what’s the workflow for using various masks generated in Houdini (Slope, Water, Sediments, Debris etc ) inside of UE5? So let’s say I got a height map png and b/w Slopes Mask that marks areas up to 20° on the terrain with white color - how can I then utilize that slope mask inside of UE5 assigning a specific grass or sand material using that slope mask?
If the heightfield contains the layers in the HDA output, you can reference the layer with a blend layer function in your landscape material. And set the layer name to your HDA layer name. It is case sensitive.
If you used the Heightfield_MaskByFeature sop to achieve the mask, you can use the Heightfield_Copy_Layer SOP to convert the mask to your layers. You can call it whatever you like, so long as the landscape blend in the material has the same name, as stated before.