How to use skeletal controls

Hello,

I want to rotate the bones on my character. Apparently I have to use a skeletal control (https://forums.unrealengine.com/showthread.php?2814-Set-bone-rotation-of-SkeletalMeshComponent), but I have no idea how it works.

I have an animation state with two blends:

and I want to add the ability to rotate bones, using the data I get from my Kinect. I have to do this for a lot of bones. How should I do this?

The standard direct control of a single bone node is the Transform(Modify) Bone node. I recommend reading up on the controls in the documentation: