Hello,
I want to rotate the bones on my character. Apparently I have to use a skeletal control (https://forums.unrealengine.com/showthread.php?2814-Set-bone-rotation-of-SkeletalMeshComponent), but I have no idea how it works.
I have an animation state with two blends:
and I want to add the ability to rotate bones, using the data I get from my Kinect. I have to do this for a lot of bones. How should I do this?