How to use SImage in Plugins from Resources directory of the plugin?

Hi Guys,

I’m picking up-to pace with my C++ from a long term use of C# in unity. I just started Plugin/Bundle development a day back. i have already set up a few things on my SCompundWidget Like TextBlock and Buttons. I Have been trying so hard to figure out some material that can make me understand how to refernce and display an Image in a button. I followed along with Rama’s tutorial on button creation but am stuck at manipulating SNew(SImage).Image(???). Can any one give me a step by step procedure of how do i reference a PNG in the Resources Dir of the Plugins Folder and use that to populate the button.

Regards,
XeOn