FOR EXAMPLE:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
game_manage_device := class(creative_device):
@editable
ButtonUp: button_device = button_device{}
var MyAgentVar: [agent]int = map {}
UpCount(Agent:agent):void=:
if {set MyAgentVar[Agent] += 1}
OnBegin<override>()<suspends>:void=:
ButtonUp.InteractedWithEvent.Subscribe(UpCount)