How to use set character walk speed randomly without effecting all NPCs at once?

I think I can work out how to randomize it within bounds. But it feels like character walk speed is changing all NPC walk speeds at the same time. Not an instance then, since this is a factory included thing, can this be done? Thanks.

bump bump

bump 4 bump

random float in range but yeah if you hardcode it it’ll effect all actors of that class, you need to call an event on a specific actor

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