How to use root motion with MetaHuman in 5.6?

So I imported my root motion animation, set it to use root motion, created an anim BP and set it to use root motion from everything, assembled my metahuman, added it to a BP and gave it the Anim BP and all is right with the world… except my capsule stays put when my animation plays.

Why?

I followed the exact same steps in 5.5 with a Character Creator mesh and it worked perfectly. Now I am doing it in 5.6 with a MetaHuman and the capsule refuses to move. I tried Googling th eissue but because 5.6 is so new all I get are outdated stuff that speak of adding bone chains and manually modifying the chains etc. For the life of me I can’t find the chains at all in 5.6. Seems that is now a legacy system that makes all the tutorials I can find outdated.

They said to make sure the pelvis, not the root, is the root bone (?) and I need to set the pelvis to “Globally scaled”. Neither step seems possible in 5.6.

So what is the missing step I am not seeing? How do I get my MetaHuman to move with root motion?

Thank you in advance for your assistance