Hi. I have an animation pack that came with a bunch of animations with rootmotion. I am wondering how I am expected to use some of these for my characters when the animation causes my mesh to move away from the actual location of my character. I tried turning off root motion for some of the animations which prevents the animation from moving forward, but then I still have the issue of the animation moving vertically.
Is there a way I can lock the animation to 0,0,0 within the sequence?
Is there another way to make my character’s camera, collision collision move with the animation?