I imported a sound effect as a SoundWave in UE5.
When I created a SoundCue and added Sound Attenuation, I confirmed that the volume changes with distance.
I also tested Occlusion and confirmed that the sound becomes muffled behind walls.
However, I still don’t fully understand how Reverb works.
Most tutorials I found show that Reverb only applies when the listener enters a specific Reverb Zone (via Audio Volume).
But I want to use this sound inside a Level Sequence, and I simply want a version of the sound with reverb applied, regardless of zones or player location.
So my question is:
Do I need to pre-render a reverb-applied version of the sound externally before importing it into UE5?
Or is there a way to apply Reverb directly to a SoundCue or SoundWave so that it always plays with reverb, even inside a Sequence?
Can someone explain the correct way to use Reverb in this situation?