How to use prop_manipulator with spawned creative_prop

Hi!
I’m trying to combine the prop_manipulator with custom-spawned creative_prop objects to use the prop_manipulator DamagedEvent and DestroyedEvent for my creative_prop objects.
I have set up the prop_manipulator with an @Editable field in my device that spawns the creative_prop objects so I can Subscribe to the DestroyedEvent. The event sadly doesn’t fire when I destroy one of the objects in-game.
When I add a regular prop in the scene before starting the game and I destroy that one, it does fire the DestroyedEvent so I know the setup works just not with spawned props.

Anyone something to help?
Thanks! :smiley:

@editable 
Detector : prop_manipulator_device = prop_manipulator_device{}

OnBegin<override>()<suspends>:void=
        Detector.DestroyedEvent.Subscribe(OnTargetDestroy)

OnTargetDestroy(Agent: agent):void=
        Print("Target destroyed!")
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I need to this as well… Did you figure out if it is possible?