How to Use Platforms Like ElevenLabs More Efficiently in Game Development

Hello everyone,
I’m currently using AI voice services (such as ElevenLabs, Artlist, etc.), and each time I need to generate WAV or MP3 files, I have to manually update these audio files one by one into the user data table of the dialog system. This process feels incredibly tedious and boring.

For example, a text of over 500 characters (just a small unit) requires generating around 40 audio files. This means I have to continuously copy and paste from the SaaS service, repeating the process over and over. Ignoring the time spent on calculations and manually adjusting the audio files, just these steps alone already take me more than an hour.

Does anyone else have a similar issue? I’m thinking about developing some tools to make this process more efficient. (Feel free to like or leave a comment to let me know.)

Or if you have other suggestions, I’m currently importing each file into Unreal manually and assigning it to the corresponding field.

Recently, I was chatting with a friend about using AI-generated voiceovers for games, and we discussed some particularly frustrating aspects of the entire development workflow. Here are the inconvenient points he shared from his production process:

  1. Constantly Switching Platforms:
    He has to continuously switch between Unreal Engine and the AI SaaS platform (he uses Ondoku). A 100-character text segment must be split into 5–10 parts for generation.

  2. Manual Removal of Silence:
    To control the pacing of the voice, he must manually remove the silent segments at the beginning and end of each generated audio file.

  3. Text Iteration Requires a Complete Restart:
    After modifying the text, not only does he need to update the text management table manually, line by line, but he also has to operate the AI platform again to generate new voice assets—which is just exhausting to think about.