There’s so many plant models online from sources like Globe Plants, Maxtree etc. However, the leaves and flowers have all been modelled as rectangular planes w. opacity maps. And this, unfortunately, creates a major translucency bottleneck in unreal.
So are all these plant models simply unusable at scale in unreal? Or is there a script that can magically use the opacity map to cut the leaf/flower planes and make them compatible with nanite?
Alternatively, perhaps there’s a way of tweaking the imported leaf/flower materials so that they properly function as opacity maps without leaving a translucent border as below…
Any help greatly appreciated,
Adam


