How to use PhotonPeer in Unreal Engine 4.8

Hello there,

I´m trying to implement PhotonPeer in Unreal Engine 4.8 but stuck at the connect function. I need to provide a AppId, but nothig I try is accepted by UE4.

Here’s my code:

DALGameInstance.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Engine/GameInstance.h"
#ifdef __clang__
#pragma clang diagnostic ignored "-Woverloaded-virtual"
#endif
#if _EG_WINDOWS_PLATFORM
#include "AllowWindowsPlatformTypes.h"
#endif
#pragma warning (disable: 4263)
#pragma warning (disable: 4264)
#include "Photon/Photon-cpp/inc/PhotonPeer.h"
#include "Photon/Photon-cpp/inc/PhotonListener.h"
#pragma warning (default: 4263)
#pragma warning (default: 4264)
#if _EG_WINDOWS_PLATFORM
#include "HideWindowsPlatformTypes.h"
#endif
#include "DALGameInstance.generated.h"

/**
 * 
 */
UCLASS()
class DALGAME_API UDALGameInstance : public UGameInstance
{
	GENERATED_UCLASS_BODY()
	
public:
	//UDALGameInstance(const class FObjectInitializer& ObjectInitializer);
	ExitGames::Photon::PhotonPeer* peer;
	ExitGames::Photon::PhotonListener* listener;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = DALGameInstancePhoton)
	FString ServerAddress = "127.0.0.1:5055";
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = DALGameInstancePhoton)
	FString ApplicationName = "MasterServer";
};

DALGameInstance.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "DALGame.h"
#include "DALGameInstance.h"

UDALGameInstance::UDALGameInstance(const class FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
	peer = new ExitGames::Photon::PhotonPeer(*listener, ExitGames::Photon::ConnectionProtocol::UDP);
	UE_LOG(LogTemp, Warning, TEXT("Connecting to server"));
	if(!peer->connect(*ServerAddress, **ApplicationName**))
	{
		UE_LOG(LogTemp, Warning, TEXT("Connection failed"));
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Connection established"));
	}
}

The part with ApplicationName is the problem. BuildTool complains No suitable conversion from FString to const nByte. I have tried everything to get this up and running but no chance at all.

Has someone the same issue or an hint what I missed?

Thanks in advance

Solution found. See link text