I need a way for a spell attack animation that is tied to a state to be parametrized, because said animation will vary based on what the spell attack is.
Unfortunately I cannot figure out a way to do this. While I can easily drag and drop animation sequences into the state and tie them to the pose, I cannot do the exact same thing with a parameter of type animation sequence.
Unfortunately, that does not work. What I need is for MP Firing Animation to hook onto the Output Animation Pose.
Basically, instead of using “Play Tutorial_Idle”, I want to have something like “Play MP Firing Animation”(where MP Firing Animation is the name of the argument variable) and hook that into the Output Animation Pose.
Essentially, MP Firing Animation is a container for animation sequences like “Tutorial_Idle”. I want whatever anim sequence is stored in this container to be the input to the output animation pose.