How to use OwnerNoSee/OnlySee with actors spawned by the server?

So Ive am making a FPS game, and I have 2 different types of meshes, first and third person. FPS meshes should be hidden from the other players except for the owner, and for the TPS meshes. they should be hidden for the owning player. I have done this in blueprint yet it doesn’t hide the Third person mesh from the owning player. Anyway I can fixx this?

Ive tried using the owner component but it still doesnt work. Maybe I am doing it wrong idk.

Should work as is, sounds like the player doesn’t really own the Pawn somehow.