Hello, i created material which i can easily aply to any model. Problem is, that in this material i combine normal map of material with normal map of model. Is there way how to use one material for several assets and be able to change only asset normal map according to asset itself? Or do i need to make for each model its own material?
Material instance.
So you mean creating material instance for each mesh right? Is there any other possible solution? For example somthing that would take mesh normal map automaticaly according to name or something?
An instance is what you’re looking for I think.
But meshes don’t have normals, only materials do.
You can make the normal a parameter, along with many other elements, and just switch it on the mesh at hand.