How to use OnActorMoved()

I was wondering how the events in Engine.h work. I am creating a plugin and I would like to send the new transformation over network when the selected actors are moved. Can I somehow catch the event when it is triggered ?

One of them:

/** Editor-only event triggered after an actor is moved, rotated or scaled (AActor::PostEditMove) */
DECLARE_EVENT_OneParam( UEngine, FOnActorMovedEvent, AActor* );
FOnActorMovedEvent& OnActorMoved() { return OnActorMovedEvent; } 

Thanks in advance!

I added this to another class in an initialize function:

 

    MultiEngine->OnActorMoved().AddRaw(this, &FMultiEdMode::OnActorMoved);
 

This function is called successfully when an actor is moved. 

void FMultiEdMode::OnActorMoved(AActor* InActor)
{
	UE_LOG(MultiEdit, Log, TEXT(" Moved Actor: %s"), *InActor->GetName());
}