I was wondering how the events in Engine.h work. I am creating a plugin and I would like to send the new transformation over network when the selected actors are moved. Can I somehow catch the event when it is triggered ?
One of them:
/** Editor-only event triggered after an actor is moved, rotated or scaled (AActor::PostEditMove) */
DECLARE_EVENT_OneParam( UEngine, FOnActorMovedEvent, AActor* );
FOnActorMovedEvent& OnActorMoved() { return OnActorMovedEvent; }
Thanks in advance!