For example I have this meta sound like this :
How I use “on finished” in meta sound to call a custom event on another blueprint ?
Also should I use the pin in “wave player” or the pin in “output on finished” ?
Thanks
For example I have this meta sound like this :
How I use “on finished” in meta sound to call a custom event on another blueprint ?
Also should I use the pin in “wave player” or the pin in “output on finished” ?
Thanks
I have the same question!
'Bind event to On Finished ’ in a blueprint that has a ref to the audio component that is playing the metasound. Drag from the audio component ref node to do this, creating a custom event to do whatever you want at this point.