How to use "on finished" in meta sound to call an event ?

For example I have this meta sound like this :

How I use “on finished” in meta sound to call a custom event on another blueprint ?
Also should I use the pin in “wave player” or the pin in “output on finished” ?

Thanks

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I have the same question!

'Bind event to On Finished ’ in a blueprint that has a ref to the audio component that is playing the metasound. Drag from the audio component ref node to do this, creating a custom event to do whatever you want at this point.