Hey everyone,
Alright, I’m sure this sounds like a really novice question, but how do you use the OnClicked event in an actor BP? I’m making a third person/point and click style game, and have a door bp that I want to take the player to the next level after they’ve clicked on the door, but I cant get the node to work.
Any help is greatly appreciated, thanks!
Actually I just figured out a way. I went into the Engine C++ Folder, found the GameMode file, and PlayerController file, converted each into a BP, then I opened the new “MyPlayerController” BP and allowed all the cursor events. Next I went into the “MyGameMode” BP and replaced the C++ player controller with the new BP one, and then changed the default game mode to MyGameMode.