How to use Oculus Rift as a MOVING virtual camera in UE5?

I am using Oculus Rift and set it up and it’s working properly in UE5. The thing I want to do is that when I move the controller the camera moves with it too, but it doesn’t and I only can observe the scene stationery and rotate the camera. Any suggestion would be appreciated.

I’ve tried LiveLink method and also Blueprints with a cube object, both of them worked but with none of them I could move around the camera. I also noticed you should do this in VR Editor but Oculus App does not recognize UE5 in its’ home screen and it says loading so in VR mode I can only see HTC controller and I’m not able to access the UE VR Editor menu. Thanks in advance.

Check out videos from Aiden Wilson. He covered this for UE4 in a series of videos.

Thanks but I did exactly what this video says and after doing this what happens is I can use the controller as camera, but it’s stationery and when I move the controller camera does not move and can only be rotated. In one article I read that you need to enter vr editing mode in order to move the camera, I entered that mode but when I press the oculus controller buttons no menu appears while it should.