I’m making a 2.5D game with the environment being 2.5D and the characters and props being 2D for the mere fact that I’m not very experienced in 3D modeling.
That being said, I’m attempting to blueprint a sprite to follow a navmesh. I’d like to support jumping, player chasing, and bounding(running back to patrol area). At the time being though I’m having issues with just patrolling between two points.
I haven’t made any progress worth showing. Is there another, better way to go about this?