I cannot get nanite to work with the standard VR template. I thought nanite supported OpenXR in Unreal Engine 5.1?
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Hi Ryan,
This video by community member Alex Coulombe is the most thorough thing I’ve seen for using Nanite + VR in 5.1
Let us know if you run into any problems!
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Thank you! I had to turn off forward shading. It should probably be included in the docs somewhere.
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