How to use Nanite Fallback for Shadow?

Hello,
I want to use Nanite Fallback for Shadow calculations.
Is this possible? How can I do this. I tried a lot of stuff but nothing worked.

I am using UE5.4 with Nanite and Virtual Shadow Map.
I have a forest with lots of trees and triangles. Without shadow my fps is good.
My bottleneck is that for shadow there are to many triangles so shadow calculation is complex and drop fps very much.

How can I use a non complex mesh for shadow only?
I tried to experiment with Nanite Fallback cause I want to us this for shadow calculations.
But it didnĀ“t work.

Any ideas on how to use a Nanite Fallback for shadow calculations?