How to use Multiple tiled uvs in UE4?

So I created a single Model from Maya having 2 uv tiles,
I wanna knw is there any means of applying this set in UE4???

no answer… bump

I have an answer that will work 100%.
So what you do is, take the uvs which are in the 1-2 space and move them to 0-1 space.
This is because UE4 handles only 0-1 space properly.
Now move those UVs to a secong UV channel (UV sets in Maya)
So you should have 2 UV sets.
For example: map1 is head. map2 is body.
Now assign different materials to each of your UV sets.
For example: head_mat and body_mat.
Now export FBX into UE4.
In UE4 your model will have 2 material slots.
Assign the respective textures.
Use the Texture Co-ordinate node (shortcut: Hold U and Left click) to set the right UV channel for each texture.