How to use MoveTo() on an actor?

I’m trying to keep this simple. I have an actor (a modified tower prefab). I want to move the tower up when a player gets a kill.

The MoveTo() function only wants to work on a prop it seems.

I appreciate any help!!!

I’m not too sure on your setup/situation, but you can make a blueprint class → building prop, then add static meshes in there. You can then reference this prop in code as a creative_prop object which has the MoveTo() Method

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