I’m trying to keep this simple. I have an actor (a modified tower prefab). I want to move the tower up when a player gets a kill.
The MoveTo() function only wants to work on a prop it seems.
I appreciate any help!!!
I’m trying to keep this simple. I have an actor (a modified tower prefab). I want to move the tower up when a player gets a kill.
The MoveTo() function only wants to work on a prop it seems.
I appreciate any help!!!
I’m not too sure on your setup/situation, but you can make a blueprint class → building prop, then add static meshes in there. You can then reference this prop in code as a creative_prop object which has the MoveTo() Method